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The game also introduced Antlion Grubs and Antlion Workers, the behavior of whom make the first chapters of the game different from anything yet experienced in the Half-Life games, and were also used to explain the inner workings of Antlion society. With the Hunters in particular, with their resistance to conventional attacks, their deadly close combat moves and their weakness to thrown objects, the developers hoped to encourage players to interact with the game environment more closely, and try different tactics each time. As discussed in the commentary of the game, both display new, sophisticated types of A.I.: the Antlion Workers' in their standoffish approach, and the Hunters' intelligent flanking and flushing out maneuvers. Episode Two is longer than Episode One, being approximately two thirds the length of Half-Life 2.Įpisode Two introduces two new enemies: the Antlion Worker and the Combine Hunter synth. The Muscle Car chapters are very reminiscent of the Highway 17 Chapter of Half-Life 2. Hunter (reuses the Combine Guard's AI).Īs was suggested in press releases, Episode Two features expansive, open-world environments in the forests outside of City 17, as opposed to the claustrophobic, urban setting of the City 17 ruins used in Episode One, particularly in its latter chapters, although it ends similarly to Episode One with a pitched battle in a fixed environment.Main article: Half-Life 2: Episode Two storyline Characters Allies
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